The first farming jobs in Legends of Arthengard are functional. Chopping wood, mining stone, and all other planned jobs are running smoothly—at least from a technical standpoint.
The principle behind it is intentionally simple and won’t fundamentally change in the final version. A player sends their character to a job for a set number of hours, waits, and is then credited with the resources—either to their personal inventory or directly to the city storage. No active intervention, no constant clicking. The character works in the background while the stream continues.
This isn’t an accident; it’s a design principle. Legends of Arthengard is meant to accompany the stream, not replace it. People watch Twitch for the streamer and the community, not for a game that demands their full attention. In this context, “idle” doesn’t mean lazy—it means being respectful of the actual environment.
What might be surprising: Jobs aren’t just resource sources; they also shape the character. Every job trains specific attributes while letting others slightly diminish. Someone who constantly sends their character to chop wood will become stronger and tougher but will lose a bit of dexterity and intellect. This forces players to consider what role a character should play in the city long-term and gives the community as a whole a natural sense of specialization.
The path to get here hasn’t been perfectly straight. A few bugs took up more time than the actual work on the job system itself, but it’s running now. What’s still missing is making the whole thing look decent. So far, I’ve focused entirely on the backend; the frontend is, to be honest, still “under construction.” Function first, aesthetics later.